Getting Started

Getting Started> Sailing

Sailing Skills

Disasters on a Voyage
You may have to face a handful of disasters during long trips and battles.
Some disasters can be controlled with skills or with items that can be purchased from the blacksmith.

Close the sail completely during a hurricane or blizzard until it stops. If not, the ship will be damaged.
Disasters and Solutions
Disaster Damage Solution
Incapacitation The ship is unable to operate when its durability or number of sailors drops to zero. Lifesavers Rescue Skill
Malnutrition The sailors succumb to malnutrition and loyalty decreases.
Causes scurvy if not treated.
Cooked Items
Scurvy Sailors fall sick one by one.
Some of the equipment durability drops by one point.
Lime Juice
Some Cooked Items
Pathology Skills
Poor Sanitation The ship deck becomes dirty.
Some equipment durability drops by one point.
Causes an infestation of rats if the problem is overlooked.
Deck Brush
Mice Mice eat off the food.
With some equipment (not in use), durability drops by one point.
Causes infectious diseases if not treated.
Rodent Iller
Rescue Skills
Plague Sailors fall sick one by one.
May transfer to fleet members on other ships.
Some equipment durability drops by one point
Effective Plague Cure
Pathology Skills
Conflict Conflict between sailors
Loyalty decreases
Cat-o'-nine-tails
Leadership Skills
Homesickness The sailors become homesick
Loyalty decreases
Carillon Bells
Instruments
Anxiety Sailors succumb to anxiety
Loyalty decreases
Shanty Score
Instruments
Frustration Sailors become frustrated
Loyalty decreases
Wine barrel of diversion
Wining and Dining Skills
Insomnia Sailors have trouble sleeping
Loyalty decreases
Hammock
Mutiny Number of sailors decrease
Higher fatigue levels
Leadership Skills
Fire Ship durability drops due to fire.
Cargo catches fire reducing it to ashes
With some equipment (not in use), durability drops by one point.
Emergency Sand Bag
Fire Fighting Skills
Leaking A leak diminishes ship durability.
Enemy hit probability becomes higher as the ship moves slower.
With some equipment (not in use), durability drops by one point.
Bucket
Disorder Hit probability falls during battle at sea.
Defense and attack rates fall during melee battles
Calming Flag
Leadership Skills
Pitch Lowers hit probability in sea battles.
Number of sailors decrease.
None
Smoke Bomb Hit probability drops during sea battles None
Rudder Damaged Turning the ship takes longer Spare Rudder Wheel
Damaged Sail Travel speed decreases as the sail is damaged Spare Sail
Sirens Number of sailors decrease Cotton Earplugs
Algae The ship's speed drops to a minimum
Rudder can be damaged in some cases
Eradication Skills
Magnetic Field
Disorder
The compass becomes useless None
Hidden Reef The ship ends up in a riffle losing durability None

The ship is safe from disasters when there are gulls flying around the sail.