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|---|---|---|
| Incapacitation | The ship is unable to operate when its durability or number of sailors drops to zero. | Lifesavers Rescue Skill |
| Malnutrition | The sailors succumb to malnutrition and loyalty decreases. Causes scurvy if not treated. |
Cooked Items |
| Scurvy | Sailors fall sick one by one. Some of the equipment durability drops by one point. |
Lime Juice Some Cooked Items Pathology Skills |
| Poor Sanitation | The ship deck becomes dirty. Some equipment durability drops by one point. Causes an infestation of rats if the problem is overlooked. |
Deck Brush |
| Mice | Mice eat off the food. With some equipment (not in use), durability drops by one point. Causes infectious diseases if not treated. |
Rodent Iller Rescue Skills |
| Plague | Sailors fall sick one by one. May transfer to fleet members on other ships. Some equipment durability drops by one point |
Effective Plague Cure Pathology Skills |
| Conflict | Conflict between sailors Loyalty decreases |
Cat-o'-nine-tails Leadership Skills |
| Homesickness | The sailors become homesick Loyalty decreases |
Carillon Bells Instruments |
| Anxiety | Sailors succumb to anxiety Loyalty decreases |
Shanty Score Instruments |
| Frustration | Sailors become frustrated Loyalty decreases |
Wine barrel of diversion Wining and Dining Skills |
| Insomnia | Sailors have trouble sleeping Loyalty decreases |
Hammock |
| Mutiny | Number of sailors decrease Higher fatigue levels |
Leadership Skills |
| Fire | Ship durability drops due to fire. Cargo catches fire reducing it to ashes With some equipment (not in use), durability drops by one point. |
Emergency Sand Bag Fire Fighting Skills |
| Leaking | A leak diminishes ship durability. Enemy hit probability becomes higher as the ship moves slower. With some equipment (not in use), durability drops by one point. |
Bucket |
| Disorder | Hit probability falls during battle at sea. Defense and attack rates fall during melee battles |
Calming Flag Leadership Skills |
| Pitch | Lowers hit probability in sea battles. Number of sailors decrease. |
None |
| Smoke Bomb | Hit probability drops during sea battles | None |
| Rudder Damaged | Turning the ship takes longer | Spare Rudder Wheel |
| Damaged Sail | Travel speed decreases as the sail is damaged | Spare Sail |
| Sirens | Number of sailors decrease | Cotton Earplugs |
| Algae | The ship's speed drops to a minimum Rudder can be damaged in some cases |
Eradication Skills |
| Magnetic Field Disorder |
The compass becomes useless | None |
| Hidden Reef | The ship ends up in a riffle losing durability | None |